So far, I have created obj models in blender and convert to osg, osgb or osgt and load the converted models as ARModel.
But obj models don't support animations. So I exported animations as .fbx models. But As i don't have the proper osg toolkit setup (without fbx plugin). I am struggling to convert the .fbx to .osgb format.
I haven't tried loading .obj or .fbx directly to create ARModel.
Can you confirm, If i can use .obj or .fbx directly to create 3D content to augment? And if yes, will the animation of the .fbx model work after the model is loaded?